RTL / This is useful if the rom is played on This just plays the normal non-MSU-1 song. LDA #$0B \ This code is only hit if we skip over the MSU-1 LDA #$03 \ We set the MSU-1 to play the selected track STZ $2005 | The MSU-1 won't play until we set $2005 LDA #$01 \ We set the track number to track 1 Only issue is that bsnes 0.68 is needed but you can Play any wav musicĪ small challenge will be the music fade out thing.Īll I did was taking the XML from the super Mario example, renamed everything to the zelda rom's Name, made a small hijick from a9 01 8d 2c 01 (title Screen Music stored to $012c), and used this code:Ĭode: LDA $2002 \ Checks the first letter of the MSU IDĬMP #$53 |it should be 'S' which is hex 53.īNE #$13 / If it isn't, we skip over the MSU-1 code. I just got the title music replaced with a wav file with only Little code ^^ Guess directly asking Sonikku is the best Option ^^ Oh here's a documentation, but with some Problems. So you could make 2 Versions, one large for bsnes including the wavs and msu and 1 small for zsnes/snes9x/realhardware. I've read that you can include wav files into the Rom (which makes the size easily 30 MB), and the only Emulator playing the wav will be bsnes (and sd2snes). He just asked for help, so maybe it's good to Keep an eye on this Topic as well to find skilled ppl. I was brought to this possibility through a member of the bszelda hp, emuandco. He's still active there (last post this month): Since the author of this Video is a member at smwcentral, there's maybe the Chance to find out how to reach him to ask for his hack or to directly involve him in your works, SePH? Do you have a Profile at smwcentral to contact him? It is interesting since it might be possible to add cd-Quality Audio to a Zelda game.
0 Comments
Leave a Reply. |