One person on the team does the base building and unit control, while the rest are "elite troops" for lack of a better description. In other words, you can have 2+ players for one recycler. Furthermore, and a lot of people like this, BZ2 has integrated co-op options. Etc.īZ2 also has a much more powerful game engine that allows it to do things like have morphing ships and teleportation. You can reprogram your constructions facilities to arm your vehicles differently. That being said, there are some other micro-management aspects BZ2 has that BZ1 does not. Not as much micro-strategy is necessary because BZ2 does not have the same limitations as BZ1. The trick is to get control of the places you can collect it as quickly as possible to build up your army as quickly as possible to overwhelm the enemy, and yes, overwhelm. Meanwhile, BZ 2 is more about getting as much of the infinite resources as you can as quickly as possible, hence my statement of a stronger RTS element. The scrap throughout each map is extremely limited and you have to fight for control of it if you want to get an edge. You are limited right out of the gate by a unit cap of 10 per category. BZ1 is substantially more true to the playstyle that was intended by Activision for Battlezone, while BZ2 has a much stronger RTS element to it that kind of swings the balance back towards games like SC2 and Age of Empires.īattlezone 1 is played and intended to be played with limits. That being said, I'll do my best to give you an objective answer.īoth BZ1 and 2 have their merits. This thread is going to get wildly out of control. You have just opened the BIGGEST can of worms in BZ history.
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